Audio interview following a person around the Dunedin Public Art Gallery observing the behaviour and interaction with different art and exhibitions.
Monday, September 6, 2010
This visual stop motion podcast demonstrates the process I went through to create a model which illustrated the movement of a particular person around an art gallery. The movement is traced by a marker and the colour on the walls represents where they stopped and took in the art on the walls. The audio podcast that is uploaded above is a recorded informal interview of the person who I was observing walking around the gallery which relates to this visual podcast. I wanted to show the process of the observation I took and the path in which the participant took and thought stop motion was the best way to demonstrate this. After further interviews I will add more paths to this model to show the different ways people behave in an exhibition environment and see if the founding principles of exhibition design really do make an impact on the way someone behaves.
Tuesday, August 17, 2010
"The Stellar Axis project is a global work incorporating both the North and South Poles. For Stellar Axis: Antarctica the expedition placed 99 pure blue spheres on the Ross Ice Shelf (in proximity to the South Pole) in perfect alignment with a constellation of stars above, actualizing a kind of human-scaled stellar map and emphasizing the rotation of the planet."
Sunday, August 1, 2010
This interactive installation is a based on a campaign to create more people to take the stairs. Swedish designers have made climbing the stairs fun and enjoyable to get people exercising more. The installation of large piano keys makes sound which makes people want to take the stairs as they are interested in what is going on as well as wanting to participate in this unusual installation.
Sunday, July 25, 2010
Works of art that are playing with you rather than you playing with them.
Patrick Bérubé, Demi-Mesure, 2005
Patrick Bérubé moved the floor of another exhibition room upwards to install the most frustrating trampoline i've ever seen. The ceiling is so low you have to bend in half if you want to get near the trampoline. Forget about jumping on it.
Jacob Dahlgren, I, the world, things, life, 2007
Jacob Dahlgren's I, The World, Things, Life fills a whole wall with dartboards. Visitors are invited to help themselves with the red darts on offer in nearby cardboard boxes and play a game of darts. Except that the exercise is absurd. How do you check if you've scored? Which red dart is your dart? Seen from afar, the wall dissolves into a big abstract painting that keeps changing as more people come inside the gallery and throw darts.
Letizia Romanini, Untitled, 2009
The artworks selected for Ceci n'est pas un Casino amplify the vexation experienced by visitors when enter the space thinking that they will enjoy games of chance. The exhibition is tantalizing, baffling, frustrating but it's also light, fun and sometimes thought-provoking. Just what games should be!